November 2010 Archives

November 30, 2010

A Rewarding Experience

American-Express-031009.jpgAmerican Express has partnered with Zynga to allow American Express Membership Rewards members to use their points to purchase goods in Zynga's games.

Membership Reward points are earned by using an American Express card for purchases, as well as through various promotions such double points for groceries or hotel stays.

Members will be able to use their points not only for game cards and virtual currency, but also for exclusive virtual goods. For example, a member can convert points to FarmVille cash or purchase an exclusive FarmVille virtual good.

November 22, 2010

Value of a Strong IP Portfolio

In October, tech media sources, such as CNET, were reporting that Facebook had acquired part of Zenbe's intellectual property portfolio, in addition to hiring some of Zenbe's key engineers. While Zenbe will stay intact, Zenbe Mail has been shut down, and the associated intellectual property, has been acquired by Facebook.  

Zenbe is just one in a long list of recent acquisitions by the social networking giant that have focused primarily on the value of intellectual property assets. Some of those acquisitions include: Divvyshot, Hot Potato, NextStop, Drop.io and FriendFeed. This underscores to critical importance of a sound intellectual property strategy that helps protect your product development and is aligned with your overall business goals.

November 22, 2010

Gamification Summit Conference & Workshop in San Francisco on Jan 20 & 21

Pillsbury is a proud sponsor of and contributor to the upcoming Gamification Summit on January 20 and 21 in San Francisco. Day 1 includes a Conference that will feature top thought leaders in game mechanics such as Gabe Zichermann (author, Game-Based Marketing), Amy Jo Kim (Gamification guru), Jane McGonigal* (TED fellow, author debuting her new book) and many more leaders in this space. In addition to the Conference, there is a Workshop on Day 2.  The Workshop is a hands on experience that will legamification-summit-logo.jpgad you through the strategy and problem-solving cycles of building an engagement loop and Gamification architecture. Members from Pillsbury's Virtual Worlds and Social Media team will be speaking on both days.

 

If you would like to attend the Summit, please be sure to get your tickets soon--early bird deadline of November 30th.  Past Workshops in NYC and San Francisco sold out completely with a stretched out waiting list.  Tickets can be purchased at http://gsummit.com where you can also review the entire agenda for the Summit.  To receive your Friend-of-a-Speaker-Discount, please enter promo code "speakerfriend10" upon checkout.

November 22, 2010

Patent suit on processing game related transactions

Microsoft, Nintendo, Sony and Valve have been sued for patent infringement over two patents relating to purchasing products relating to games. The suit, filed by Olympic Developments AG, LLC, involves US Patents  5,475, 585 ("Transactional Processing System") and 6,246,400 ("Device for Controlling Remote Interactive Receiver"). The '585 patent was issued way back in 1995 and the 400 patent in 2001.

We will monitor the case. Check back for significant developments.
November 22, 2010

Around the Virtual World

A weekly wrap up of interesting news about virtual worlds, virtual goods and other social media.

Tweeting to Sell Cars

Car companies have long tapped high-profile celebrities to spread word of mouth about new cars by test driving them around town. Now they are turning to a similarly powerful but cheaper source: young social-media influencers who have strong online followings.

Guy Shells out $335,000 for Virtual Real Estate

Yan Panasjuk broke the world record for the most expensive virtual purchase when he bought "Club Neverdie," a structure in the online sci-fi game Entropia Universe. For the price of an actual house, Panasjuk paid $335,000 for this piece of pixelated real estate, which includes seven virtual bio-domes, one virtual stadium, a virtual nightclub, and virtual mall.

Panel to Discuss the Future of Gaming and Social Media at UCSC

"Choose Your Own Adventure: The Future of Gaming and Social Media" is the topic of a panel discussion on Thursday, December 2, at 7 p.m. in the Media Theater on the UC Santa Cruz campus.

Foursquare Partnership Seeks to Reinvent Grocery Store Loyalty Program

Safeway and PepsiCo are teaming up with Foursquare to reinvent the way grocery store shoppers think about location-based rewards and checkins. As part of the deal, Safeway has integrated Foursquare into its VonsClub loyalty program for a three-month pilot program that kicks off today.

Law Firm Advertising: Facebook is Top Spot for Display Ads

Facebook is an ideal place for law firms who are looking to get more "bang for their advertising buck." Not only can your law firm save a little bit of cash while still achieving a high dollar audience reach. But, remember, keep the ads engaging and "worth the look" for consumers; generation Y are heavy users of Facebook and your attorney's potential clients.

Facebook Tries "Pay Later" feature in Games

Reports are emerging that world's most popular social networking platform Facebook is testing a "pay later" feature in games to allow users to pay later when buying virtual currency in games like that of Farmville. In other words, the new feature will allow users to purchase a bunch of Farm Coins, and to skip payment and build up real-life debt. Later the users of the feature will be given an option to settle the balance.

Judge Denies Zynga's Request to Dismiss Scam Suit

A federal judge denied Zynga's request to dismiss a class action lawsuit accusing the major social game developer of profiting from scam-like offers that promise users free virtual currency. The case centers on Zynga's use of lead-generation ads -- typically provided by an external advertising network -- that offer players free virtual currency for social games in exchange for completing surveys, signing up for trial offers, watching videos, or interacting with brands in other ways.

 

November 2, 2010

Augmented Reality Legal Q&A

Our Virtual Worlds & Social Media team is leading the way in understanding and addressing legal issues for a number of cutting-edge interactive and immersive technologies, including augmented reality. Some of our team members recently outlined IP, privacy and liability issues in a Q&A on Augmented Planet, a popular news site for the developer industry. However, the technology's legal issues are increasingly relevant to all companies.

Augmented reality technology blurs the line between what is real and what is computer-generated by enhancing a real world view with text, images, graphics or other media. Many businesses are already using augmented reality to market services and goods. Use of this technology will exponentially increase in the very near future.

Our team engages with both augmented reality technology developers and brands and businesses using the technology. We advise the developers at an early stage, advising on business model and technology design issues for a service or application before too much time and financial resources is spent on programming and development. We advise businesses using the technology on an array of legal issues to help protect their brands and minimize liability.

The Augmented Planet Q&A is here.

 

November 1, 2010

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November 1, 2010

Microsoft Cornering The Market On Gestural Recognition Patents?

32abc439-aa48-48bc-863d-f5ca00297f93.JPGMicrosoft recently agreed to buy Canesta, which makes gesture control technology. This appears to be part of a roll up strategy by Microsoft having purchased 3DV Systems and licenses from GestureTek and PrimeSense.

A recent article in Venture Beat speculates that Microsoft may be close to having ownership of or license to most of the major patented technology relating to gesture recognition.

Microsoft is leveraging these acquistions in connection with its Kinect technology, Microsoft's motion-controlled system for Xbox 360.

The fact that Microsoft is opening its corporate coffers to acquire patent rights is powerful example of the power of patents relating to games and emerging technologies. Yet, we continue to see many companies overlook the value of patents in these areas. Comprehensive patent protection can be both an offensive tool and a defensive weapon and can create significant business value as apparently Canesta, GestureTek and PrimeSense have realized.