Secrets of the acquisition process from EA and Zynga
To read about the top takeaways from the event, visit Inside Mobile Apps.
Don't Buy and Sell Pokemon Data In Japan
Japan is going a bit copyright crazy of late. It's not cool to sell customized figures online, it's not cool to rent video games in love hotels, and now, it's apparently not cool to sell Pokémon save data.
Lessons of the NBC Agreement With Battlestar Galactica Fans
NBC / Universal has agreed to let Battlestar Galactica-themed roleplay sims continue in Second Life. They too had been issued a cease and desist order through a DMCA (Digital Millenium Copyright Act) order. In their case, the order was arguably even more serious - filed against Linden Lab itself, resulting in the closure of several Battlestar-themed sims and even the confiscation of content..
Wannabe Cool Kids Aim to Game the Web's New Social Scorekeepers
Today, a new generation of VIPs is cultivating
coolness through the world of social media. Here, ordinary folks can become
"influential" overnight depending on the number and kinds of people
who follow them on Twitter or comment on their Facebook pages.
Guitar Hero Video Game Series is Axed by Activision
Activision Blizzard, which makes the Call of Duty and World of Warcraft series, says it's ditching the franchise because "the popularity of music-themed video games has faded".
Social Gaming Market Value to Approach $4 Billion by 2015
The global social gaming market's value will grow by 166 percent from $1.5 billion in 2010 to almost $4 billion by 2015, according to a recent forecast by analyst firm Business Insights.
Pushing into the virtual goods space, payments giant Visa has acquired Playspan, which powers e-commerce for hundreds of online games and virtual worlds, for $190 million.
How Location-Based Services Changed Social Games in Asia
As social gaming on mobile devices continues to grow throughout 2010, so will the number of applications offering location-based services. But will 2011 be the year that location-based social games take off in the U.S?Why Groupon and Foursquare Should Mate
Each company has its flaws and strengths. The beautiful thing is they both have strengths where each other lacks. To say it simply:
Groupon has many businesses on board off the start and they give great deals for consumers. But customers don't come back after they have used a Groupon. Leaving businesses completely upset and losing money. Foursquare motivates people to come back to establishments for mayorships and badges but leaving consumers wanting more for their efforts. Plus the lack of involvement from venues is hindering the process.
Venezuela and Ecuador Make Trade Using New virtual Currency
Ecuador sent Venezuela an initial shipment of crude palm oil under a new trade currency regime known as the Unified System for Regional Compensation, or Sucre, the Ecuadorian government said.
Social Gaming Market to Pass $1 Billion in 2011
The social gaming market is expected to pass $1 billion this year, thanks
to a rising number of users and a projected increase in advertising, according
to research group eMarketer.
Non-profits Ride Social Gaming Trend Too
It is not surprising non-profits are entering this space: social gaming is expected to become a billion dollar business this year, eMarketer estimates. Nearly 62 million US internet users, or 27% of the online audience, will play at least one game on a social network monthly this year, up from 53 million in 2010, it said. As these numbers increase, so will the money spent on virtual goods, lead-generation offers and advertising.
One to Watch: Caped Koala Studios
Caped Koala Studios has stormed into 2011, ready to launch what it believes will become the world's top online education and entertainment destination for kids. The firm has developed an online 3D virtual world called Pora Ora (www.poraora.com), which combines games, education and social networking. Pora Ora made its public debut in London on 12 January at BETT 2011, the UK's largest educational technology trade show.
An emerging virtual world platform is the destination of droves of emigrant avatars, as a price hike and the shutdown of the teen-only grid have prompted an educator exodus away from Second Life.
Social Gaming Ads to Soar - But Virtual Goods Still Lead Revenue
With the still rising popularity of social media games like Zynga's Farmville and Mafia Wars, advertising is naturally beginning to follow. But at least for the next few years, despite a major growth spurt, ad dollars will continue to lag virtual goods when it comes to making money in the social gaming. "Understanding the popularity of social gaming is simple," said eMarketer senior analyst Paul Verna.
"We see strong growth potential in bringing together Playdom's talented team and capabilities with our great creative properties, people and world-renowned brands like Disney, ABC, ESPN and Marvel." said Robert A. Iger, President and CEO, The Walt Disney Company.This deal is just the latest in what has been a rapidly growing and evolving industry segment.